In FO3, my preference was either the 10mm SMG, the regular 5.56mm Assault Rifle or the Chinese Assault Rifle. Since long-range shots are my primary choice, I carry closer to 200 rounds when I leave town.įor mid-range high-DPS, you want something automatic, like a 9mm SMG or a 10mm SMG. The hunting rifle would be the natural upgrade, then the sniper weapons. The varmint rifle has far better iron sights, but the CR packs a bigger punch.
I generally carry around 100 rounds of ammo for critter killing.įor longer range at the start, the varmint rifle or the cowboy repeater are good choices. In this game, that would either be a 9mm pistol or the varmint rifle (5.56mm) at the start. The varmint plinker for low level mole rats is whatever has the cheapest and most available ammo. some method of doing AoE damage ('nades) a mid-range, high-DPS weapon for firefights a long range weapon, preferably with a big punch The same rules from Fallout 3 apply here, I generally want: Whenever I think about it I just think: 'I may need to use it later.' And I just cant seem to part with any of my guns. I'm on hardcoe mode so having a lot of weight is not a good thing.
How do you guys manage you're inventory? I have like 20 different guns in my inventory, but I was wondering what a good combination of guns would be so I dont carry around so many.